New Render Pipeline
After many changes and improvements to the code, the entire render pipeline was completely rewritten.
What has changed?
1) Improved performance of deferred lights and reflections on dynamic and static elements.
2) Added a new post-processor Additive Bloom with luminance.
3) Added Refraction Post-Process Area.
Allows you to create reflections or ripples in certain areas of the map such as rippled water, waterfalls, or lava.
A video will be available soon to show the new improvements to the rendering engine.
And a new editor will be coming.
Rewritten in C++ compatible on any operating system.
We do not want to attach any screen shoots.
You will find out very soon what work has been done in the video that will be released introducing the new engine.
Get Mire Engine
Mire Engine
Powerfull 2D Rpg Game Engine
Status | On hold |
Category | Tool |
Publisher | |
Author | Making Italia |
Genre | Role Playing |
Tags | 2D, cross-plattform, Game engine, JRPG, mobile, RPG Maker |
Languages | English, Italian |
Accessibility | Configurable controls |
More posts
- Coming Soon...24 days ago
- Project SuspendedJan 11, 2022
- VacationJul 09, 2021
- Beta F.A.QJun 15, 2021
- Mire Engine Beta Released!Jun 11, 2021
- 5 Day Left to Go!Jun 08, 2021
- Global Switch and BranchMay 20, 2021
- Weather conditionsApr 13, 2021
- Light UpdateApr 05, 2021
Comments
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But will MIRE support Effseeker particles?
Maybe, never try effeseeker or tool like this. Think work but have to try.
Thats a deal breaker for me sorry, its the only particle maker I know how to use a bit