New Render Pipeline


After many changes and improvements to the code, the entire render pipeline was completely rewritten.
What has changed?

1) Improved performance of deferred lights and reflections on dynamic and static elements.
2) Added a new post-processor Additive Bloom with luminance.

3) Added Refraction Post-Process Area.

Allows you to create reflections or ripples in certain areas of the map such as rippled water, waterfalls, or lava.
A video will be available soon to show the new improvements to the rendering engine.

And a new editor will be coming.
Rewritten in C++ compatible on any operating system.


We do not want to attach any screen shoots.
You will find out very soon what work has been done in the video that will be released introducing the new engine.

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Comments

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But will MIRE support Effseeker particles?

Maybe, never try effeseeker or tool like this. Think work but have to try.

Thats a deal breaker for me sorry, its the only particle maker I know how to use a bit