Huge Improvements
Numerous features added and many changes made.
The new features are many, so brace yourselves.
New Render Pipeline
- 2D Deferred Lighting
- SSAO
- Deferred BLOOM
- Baked Shadow Map
- Ambient Lighting
- Refration
- Transition
- Dynamic Post-Process
OLD SCREEN
Let's look at some new features
The Reflection of the lights and the calculations on the normals have been improved and thanks to the post-process deferred with bloom we have a much brighter and brighter effect
Luminance of the Light Map
Reflection Map on Object
Useful for water areas, waterfalls or environments with heat jets.
Customizable composition with related parameters of speed, amplitude and position.
In the editor there will be several features and more than 10 multi-layer drawing layers.
Each mode will have special settings and automone.
For example Modes for Lights, Shadows, Dynamic Objects, Shadows, Reflection etc.
From this video you can view a raycast for rendering shadows on dynamic objects
In order to get something like this
Get Mire Engine
Mire Engine
Powerfull 2D Rpg Game Engine
Status | In development |
Category | Tool |
Publisher | |
Author | Making Italia |
Genre | Role Playing |
Tags | 2D, cross-plattform, Game engine, JRPG, mobile, RPG Maker |
Languages | English, Italian |
Accessibility | Configurable controls |
More posts
- New Render Pipeline8 days ago
- Coming Soon...29 days ago
- Project SuspendedJan 11, 2022
- VacationJul 09, 2021
- Beta F.A.QJun 15, 2021
- Mire Engine Beta Released!Jun 11, 2021
- 5 Day Left to Go!Jun 08, 2021
- Global Switch and BranchMay 20, 2021
- Weather conditionsApr 13, 2021
Comments
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SSAO! actual ambient occlusion?
Yes!
Screen Space Ambient Occlusion whit ShadowMap
that is ridiculously advanced and I love it.