Huge Improvements
Numerous features added and many changes made.
The new features are many, so brace yourselves.
New Render Pipeline
- 2D Deferred Lighting
- SSAO
- Deferred BLOOM
- Baked Shadow Map
- Ambient Lighting
- Refration
- Transition
- Dynamic Post-Process
OLD SCREEN

Let's look at some new features
The Reflection of the lights and the calculations on the normals have been improved and thanks to the post-process deferred with bloom we have a much brighter and brighter effect
Luminance of the Light Map

Reflection Map on Object
Useful for water areas, waterfalls or environments with heat jets.
Customizable composition with related parameters of speed, amplitude and position.

In the editor there will be several features and more than 10 multi-layer drawing layers.
Each mode will have special settings and automone.
For example Modes for Lights, Shadows, Dynamic Objects, Shadows, Reflection etc.
From this video you can view a raycast for rendering shadows on dynamic objects
In order to get something like this

Get Mire Engine
Mire Engine
Powerfull 2D Rpg Game Engine
| Status | In development |
| Category | Tool |
| Publisher | |
| Author | Making Italia |
| Genre | Role Playing |
| Tags | 2D, cross-plattform, Game engine, JRPG, mobile, RPG Maker |
| Languages | English, Italian |
| Accessibility | Configurable controls |
More posts
- Critical Bugfix and BGM/BGS4 days ago
- Added Warp, SFX and More39 days ago
- Feature Preview Video45 days ago
- Map Setting & Generative Clouds82 days ago
- Event Editor, NPC and More97 days ago
- Editor DevelopmentAug 05, 2025
- New Render PipelineJul 10, 2025
- Coming Soon...Jun 18, 2025
- Project SuspendedJan 11, 2022

Comments
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SSAO! actual ambient occlusion?
Yes!
Screen Space Ambient Occlusion whit ShadowMap
that is ridiculously advanced and I love it.