A short demo video showing Mire's current progress. The NPCs move autonomously, handle collisions, operate in parallel, follow a path, or move randomly...
The release of the first beta version is very close. I want to update you with the latest news and improvements. Fixed bugs for transitions between maps. Added...
Fixed a critical bug for Transition FX When saving the map, information about the encoding of the transition mask was lost, causing a crash bug. This was becaus...
New Updates and Bugfix. Added Warp ( Via Event and Javascript API ) Added Dynamic Shadow to Player and NPC Added SFX Support ( *.OGG and *.WAV ) Audio Support J...
A short video to show the current progress and what has been done, improved, and rewritten so far. We are not asking for money. In return, we want to grow and p...
New features added: We have added dynamic generative clouds. They adapt to the brightness of the map and are generated using a Perlin Noise Via Shader algorithm...
New update to Render Pipeline and Global System. First, we fixed a problem with the lighting that made it impossible to have a clear day. A problem in the shade...
The new editor has been rewritten in C++. Ultra-fast rendering and 9 multi-level layers. Possibility to use multiple tilesets on the same map. And various drawi...