Fixed a critical bug for Transition FX When saving the map, information about the encoding of the transition mask was lost, causing a crash bug. This was becaus...
New Updates and Bugfix. Added Warp ( Via Event and Javascript API ) Added Dynamic Shadow to Player and NPC Added SFX Support ( *.OGG and *.WAV ) Audio Support J...
A short video to show the current progress and what has been done, improved, and rewritten so far. We are not asking for money. In return, we want to grow and p...
New features added: We have added dynamic generative clouds. They adapt to the brightness of the map and are generated using a Perlin Noise Via Shader algorithm...
New update to Render Pipeline and Global System. First, we fixed a problem with the lighting that made it impossible to have a clear day. A problem in the shade...
The new editor has been rewritten in C++. Ultra-fast rendering and 9 multi-level layers. Possibility to use multiple tilesets on the same map. And various drawi...
Numerous features added and many changes made. The new features are many, so brace yourselves. New Render Pipeline 2D Deferred Lighting SSAO Deferred BLOOM Bake...
After many changes and improvements to the code, the entire render pipeline was completely rewritten. What has changed? 1) Improved performance of deferred ligh...