Progress Update
Rpgmaker Asset Converter & UI Tool » Devlog
The tileset editor is in development.
Due to some problems, I could not devote much time to it, but I still made part of the editor working.
The part concerning the unconditional selection of various tilesets is ready.
The self-identification part for tilesets is in development now.
This is to adapt elements that will be taken from different tilesets such as a 48x48 piece and adapt it to 16x16 in 8 bits.
In addition to this of course, you also need to know what type of resource you are using. e.g. an A4, A5 a set of tiles, based on these properties the auto tools will be made.
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Rpgmaker Asset Converter & UI Tool
Graphics tool for all Rpgmaker Series
Status | In development |
Category | Tool |
Author | Making Italia |
Tags | asset, chipset, graphics, RPG Maker, rpgmaker-2003, rpgmaker-mv, RPG Maker MZ, rpgmaker-xp, Tileset, tool |
Languages | English, Spanish; Latin America, Italian |
More posts
- Pixelizer Algorithm3 days ago
- Rpg2k3 Tile Editor progress18 days ago
- September Work61 days ago
- New Module and Function99 days ago
- June developments reportJul 09, 2024
- Bug Fix and FeaturingJun 23, 2024
- June ThingsJun 02, 2024
- Version 1.6.1 BugfixMay 18, 2024
- Patch Coming soon..May 17, 2024
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