Artifact bug Fixed
Many people after viewing the video presentation concerning the live conversion of the various tilisets for Rpgmaker 2003, reported a bug to me concerning the chipset conversion.
Purple-coloured artefacts appear as borders in the various converted tiles.
For example, large ones such as Rpgmaker MV or MZ, by reducing the quality and resizing the piece, a classic colour converter going against different hues makes it very difficult to understand which colour palette to create or apply to the image itself.
If we take an image with as many as 16 million colours and convert it to 256 colours, finding a suitable scale is very difficult.
But my Pixelizer algorithm solved this problem.
Simply on loading the resource, it already transforms the entire tileset by pixelising it.
It is recommended to run the Pixelizer filter with at least 10 passes.
Of course, it will take longer, about 4 or 5 seconds.
But quality will definitely be high.
Before Fix
After Fix

I ask for a little more patience.
The release of the new version is slow due to the resolution of these bugs.
We want to deliver a tool that is functional and not full of errors or malfunctioning.
Therefore, with each new release, we make sure that everything works as it should.
Of course, some bugs can always slip through our fingers, so please write to us on discord as soon as you encounter one.
Get Rpgmaker Asset Converter & UI Tool
Rpgmaker Asset Converter & UI Tool
Graphics tool for all Rpgmaker Series
Status | In development |
Category | Tool |
Author | Making Italia |
Tags | asset, chipset, graphics, RPG Maker, rpgmaker-2003, rpgmaker-mv, RPG Maker MZ, rpgmaker-xp, Tileset, tool |
Languages | English, Spanish; Latin America, Italian |
More posts
- Rpgmaker AC 1.6.4 Released3 days ago
- Upscaling Tool26 days ago
- Updating Pixelizer Filter51 days ago
- Rpgmaker AC 1.6.3 Released78 days ago
- Chipset Editor Live Conversion97 days ago
- 2k3 Autitle CompletedNov 10, 2024
- Pixelizer AlgorithmOct 28, 2024
- Rpg2k3 Tile Editor progressOct 13, 2024
- Progress UpdateSep 29, 2024
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